CA hat sich zu den Schwierigkeitsgraden und dem Balancing in einem Dev-Blog geäussert:
http://wiki.totalwar.com/w/Difficulty_and_Balancing_Blog
While strategy games are already a genre of games that typically have quite a bit of complexity associated with it, we did strive to make Total War: WARHAMMER more intuitive to understand than its predecessors.
Veteran Total War players were quick to notice the absence of some features, such as negative building properties including squalor and sanitation problems, time elapsing in the campaign (and generals dying of old age), and features such as corruption and imperium.